TUNECITY GARAGE SIM
A pixel-art browser game where you build, tune, and diagnose cars. No driving, a pure constraint-satisfaction puzzle. No driving pure constraint-satisfaction puzzle. Spec a build, fire the ignition, and see if your machine holds together.
How It Works
- Pick a car, each has base weight, grip, drag, and chassis/drivetrain limits
- Buy parts from the shop or Black market organized by slot (engine, intake, forced induction, exhaust, etc.)
- Build diagnostic , stats computed live: HP, torque, 0–60, top speed, quarter mile, reliability
- Fire ignition , pass/fail based on reliability, heat output vs cooling capacity, and drivetrain stress
- Complete objectives to unlock the Black Market and earn currency
- Sell or scrap unwanted parts for currency (75% sell / 18% scrap)
Economy
| Action | Value |
|---|---|
| Starting currency | $100,000 |
| Sell part | 75% of cost |
| Scrap part | 18% of cost |
| Mission rewards | $8k – $50k |
| Published | 21 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | pushthevibe |
| Genre | Simulation, Puzzle, Racing |
| Tags | Pixel Art, Sprites |
| Content | No generative AI was used |
Development log
- TuneCity — Devlog #1: Building the Garage20 days ago

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